Activision Matchmaking Decisions To Blame For No Ranked Play Mode, Says Sledgehammer Co-Founder

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Michael Condrey claims Activision controls CoD SBMM & Monetization

The former boss of Sledgehammer Games, one of a trio of studios tasked with developing Call Of Duty each year and most recently made Call Of Duty: WWII , has weighed in on the controversial skill based matchmaking system reportedly used in the games. If you’ve played any amount of Call Of Duty in recent years, you’ll probably have had to deal with the trials and tribulations of skill based matchmaking. You have a few good games, you match better opponents, and vice versa.

While Activision haven’t officially commented on it, or even acknowledged whether it exists in the latest release Modern Warfare , it is widely believed that the process is used to determine opposition and friendly players while in online multiplayer. The controversy is that nobody outside of the development staff knows exactly what quantifies players being matched to each other, leading to some wildly disproportionate skill levels in games.

Over the past two years, we have been disappointed by the Call of Duty games developed by Infinity Ward (Ghosts) and Sledgehammer Games. (Advanced.

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Former Call Of Duty Studio Boss Has Say On Skill Based Matchmaking

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Former head of Sledgehammer Games Michael Condrey has said that Call of Duty games always seem to have “skill-based matchmaking”.

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Former Call of Duty developer at Sledgehammer Games, Michael Condrey, has shed some light on the control Activision had over skill-based matchmaking and monetization in past CoD games, despite their unpopularity. The two founded the studio back in He has since left the role in order to work at an unnamed 2K studio in Silicon Valley, California.

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Ask ATVI. Never directed into COD from me. Analytics, SB match making, monetization, dedi server coverage, etc all driven from ATVI central tech and production teams. Fustratingly little influence on those corp decisions despite their impact on our games and the COD community. Call of Duty: Modern Warfare was a massive success despite the controversy surrounding SBMM, and so there’s no real financial reason for Activision to change its tune.

As for Michael Condrey, some fans may be wondering what he’s been up to since departing from Sledgehammer Games. Condrey is leading the new studio 31st Union for 2K Games , where his team is currently working on a brand new IP. Dalton Cooper is an editor for Game Rant who has been writing about video games professionally since Having written thousands of game reviews and articles over the course of his career, Dalton considers himself a video game historian and strives to play as many games as possible.

Dalton covers the latest breaking news for Game Rant, as well as writes reviews, guide content, and more. By Dalton Cooper Mar 27, Share Share Tweet Email 0. About The Author Dalton Cooper is an editor for Game Rant who has been writing about video games professionally since

Removal Of Skill Based Matchmaking In Advanced Warfare

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Former Call of Duty developer at Sledgehammer Games, Michael had over skill-based matchmaking and monetization in past CoD games.

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Skill-based matchmaking — or SBMM — is a system that works to tweet from Michael Condrey, former studio head of Sledgehammer Games.

One enduringly controversial topic for Call of Duty: Modern Warfare is that, despite the game using a skill-based matchmaking system, there is no ranked mode. Call of Duty professional player Nadeshot stoked the flames of this debate recently when he spoke openly about his frustration with the lack of a ranked mode. And now, former Call of Duty executive Michael Condrey has responded, saying he, too, was frustrated by some of the decisions about Call of Duty that were made outside of his control.

For his part, Condrey said it was never his decision to not include a ranked mode. Instead, decisions about analytics, skill-based matchmaking, monetization, and dedicated servers, came down from Activision corporate. Condrey said he had “frustratingly little influence” on those decisions, “despite their impact on our games and the Call of Duty community. Ask ATVI. Never directed into COD from me. Analytics, SB match making, monetization, dedi server coverage, etc all driven from ATVI central tech and production teams.

Fustratingly little influence on those corp decisions despite their impact on our games and the COD community. Activision has not officially announced that Modern Warfare uses a skill-based matchmaking system, but tests from various YouTubers have shown that this is likely to be the case. Anyone who has played Modern Warfare might agree that matches are generally even, with some anomalies.

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Skill Based Match Making or SBMM has been the center of controversy has received most of the blame for the matchmaking service, but is it their fault? Michael Condrey, former studio head of Sledgehammer Games, has.

In a lengthy statement, Condrey states that connection is still a priority and that the matchmaking system currently in Advanced Warfare resembles previous Call of Duty titles, but Advanced Warfare does consider player skill while matchmaking to level the playing field. Fast connection to a match hosted on our global dedicated servers is the most important component of our matchmaking system.

And yes, to a lesser extent skill as a component of matchmaking is important, too. We believe that it adds a level of fairness in the mechanism for team balance and individual enjoyment. The system we have today is, to all intents and purposes, identical to what Activision has always had in place, with the same matchmaking parameters, as previous Call of Duty titles. Another issue that has arisen with SBMM is that players get matched with players in other countries.

Much of this comes down to the pool of people online and which modes are being played at any point in time. Activision and SHGames has been banning players thus far, and Condrey says that they will continue to do so. Call of Duty is both social and competitive, and we respect and honor that. Condrey assures us that the team at Sledgehammer Games are continuously optimizing the matchmaking experience and will continue to alter as they get more feedback from fans and more information from their data.

Sledgehammer Games issues a statement regarding Skill Based Matchmaking in Advanced Warfare

Username or email. Keep me signed in until I sign out. For those unfamiliar with the term, SBMM is a type of matchmaking that places individuals in lobbies with players of similar competence. Infinity Ward, the developer behind Call of Duty: Modern Warfare, has received most of the blame for the matchmaking service, but is it their fault?

There skill based matchmaking skill based on sbmm – page 2 skill. All multiplayer system for another commentary talking about. By sledgehammer games where.

Responding to enquiries about Call of Duty matchmaking on Twitter , Condrey said that the studio had “frustratingly little influence” over sizeable parts of game experience, including analytics, matchmaking and monetisation. He said that these were decisions that were made by US publishing giant Activision. Condrey was replying to complaints from former Call of Duty pro player Matthew “Nadeshot” Haag about the series’ skill-based matchmaking system while also not having a ranked play mode.

Condrey departed Activision after he and fellow Sledgehammer boss Glen Schofield moved to exec positions at the publishing giant in December Little was heard about these roles, but Condrey left and was named as the head of Take-Two’s new 2K Silicon Valley studio in February That outfit was named 31st Union in February of this year. Alex Calvin is a freelance journalist who writes about the business of games.

He has also written for GamesIndustry. Password Reset To reset your pass, please enter your email below and submit. Your new password will then be emailed to you. Online Event,. This was an extremely wonderful post. It was definitely informative…. Hey Alex, thanks for writing this article.

Did they Add Skill Based Matchmaking in CoD WW2? (SBMM Discussion)


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